Signals Slots Qt

  

Signals and slots is a language construct introduced also in Qt[1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets can send signals containing event information which can be received by other widgets / controls using special functions known as slots. This is similar to C/C++ function pointers, but signal/slot system ensures the type-correctness of callback arguments.[citation needed]

Cross thread calls - If you're making a signal-slot connection that needs to be cross thread then QT will automatically buffer the signals and queue them to the right thread. This happens automatically for instance when a GUI thread needs to communicate to a working thread. Here's more information in QT's documentation.

The signal/slot system fits well with the way graphical user interfaces are designed.[citation needed] Similarly, the signal/slot system can be used for other non-GUI usages, for example asynchronous I/O (including sockets, pipes, serial devices, etc.) event notification or to associate timeout events with appropriate object instances and methods or functions. It is easy to use and no registration/deregistration/invocation code need to be written, because Qt's metaobject compiler (MOC) automatically generates the needed infrastructure.

A commonly used metaphor[according to whom?] is a spreadsheet. A spreadsheet has cells that observe the source cell(s). When the source cell is changed, the dependent cells are updated from the event.

  1. Slots, slots everywhere. By Ramon Talavera Qt connects widgets by means of a nice designed scheme based on the idea that objectS may send signalS of different typeS to a single object instance.
  2. Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt's meta-object system.

Alternative implementations[edit]

There are some implementations of signal/slot systems based on C++ templates, which don't require the extra metaobject compiler, as used by Qt, such as libsigc++, sigslot, vdk-signals, nano-signal-slot, neosigslot, Signals, boost.signals2, Synapse, Cpp::Events, Platinum and JBroadcaster. Common Language Infrastructure (CLI) languages such as C# also supports a similar construct although with a different terminology and syntax: events play the role of signals, and delegates are the slots. Another implementation of signals exists for ActionScript 3.0, inspired by C# events and signals/slots in Qt. Additionally, a delegate can be a local variable, much like a function pointer, while a slot in Qt must be a class member declared as such. The C based GObject system also provides similar functionality via GSignal.In D it is implemented by std.signals.

See also[edit]

Libraries[edit]

Java: sig4j - multi-threaded, type-safe, based on the FunctionalInterface annotation introduced in Java 8.

Signal slot qt python

C++: vdk-signals - thread-safe, type-safe, written in C++11 with atomic variables.

References[edit]

  1. ^'Signals & Slots - QtCore 5.1'. Qt Project. 2013-07-04. Retrieved 2013-07-04.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Signals_and_slots&oldid=989151601'

Qt 5 signals and slots mechanism. How signals and slots in Qt differ from the callback architecture in other widget toolkits. A Qt basics tutorial. How to add signals and slots in Qt Creator.

Part 9 of the Qt Creator C++ Tutorial

What are Qt 5 Signals and Slots?

Very basically, signals and slots in Qt allow communication between objects.

In Qt, a signal is emitted when an event occurs. A slot is a function that is called when a signal is emitted. For example, a push button emits a clicked signal when clicked by a user. A slot that is attached to that signal is called when the clicked signal is emitted.

Multiple signals can be connected to any slot. Signals can be connected to any number of slots.

Most of the details of signals and slots are hidden in their implementation in Qt. At this stage of the tutorial series we do not look in depth at signals and slots.

Signals

Using Signals and Slots in Qt Creator

There are several ways to use signals and slots in Qt Creator projects. This includes manually adding them in code. Here we briefly look at the easier ways to use signals and slots to respond to events. Events are generated by users interacting with widgets in an application. These events cause signals to be emitted. Corresponding slots, or functions then run.

Qt 5 Signals and Slots Demonstration

The following image shows the application built in this section using Qt Creator. It demonstrates some methods of using signals and slots.

Each section below shows a method of adding signals and slots to a Qt Creator program. Watch the video embedded near the top of this page for details.

Add a Slot to a Button for the Clicked Signal

Place a push button on the main window. Right click the push button and select Go to slot… to add code for the clicked signal.

Connect a Slider to a Progress Bar Visually

Place a Horizontal Slider and a Progress Bar on the main window.

Press F4 on the keyboard. This toggles to Edit Signals/Slots mode.

Drag to connect the slider to the progress bar.

Press F3 to change back to Edit Widgets mode.

Connect a Slider to a Progress Bar with Code

Place a second Horizontal Slider and a Progress Bar on the main window.

Right-click the Horizontal Slider. In the menu that pops up, click Go to slot…

In the dialog box that pops up, select sliderMoved(int). Click the OK button.

Add code for the sliderMoved signal.

Menu Bar Item with Action Editor

Add a File menu with Open, Close and Quit menu items.

Qt Creator must be in Design mode. Make sure that the Action Editor and Signal and Slots Editor are visible. Do this from the top menu as follows. Select Window → Views and then click the check box next to each of the desired editors.

Add slots for the triggered() signal for the Open and Close menu items. Do this in the Action Editor as follows. Right click a menu item. Click Go to slot… on the menu that pops up. Click triggered() in the dialog box that pops up and then click the OK button.

Add code in the slot function.

Menu Bar Item with Signals and Slots Editor

In Design mode, select the Signals and Slots tab. Click the big green + sign to add an item. Change the following for the new item.

  • Sender : actionQuit
  • Signal : triggered()
  • Receiver : MainWindow
  • Slot : close()

Code Listing

Below is the code listing for mainwindow.cpp for the example project. Follow the video embedded near the top of this page to add the code.

Signal Slot Qt Lambda

mainwindow.cpp