Blackjack Sarna
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Blackjack Sarna Simulator
Battlemaster BLR-1G is a Assault-class 'Mech in Battletech.
- To obtain blackjacks the player must first complete the blackjack section of the Rogue Trader miniquest. Once this is completed, the player can either buy ordinary/offensive blackjack or ordinary/defensive ones from Ali Morrisane and, if they want to switch types, can talk to the blackjack seller in Al Kharid.
- Blackjack began showing signs of old age and was semi-retired in 1973. He passed away in 1976 at the age of 29 and was cremated. The ashes were placed in an urn, then conveyed by a funeral procession and with full military honors, the receptacle was buried near the flag pole at Summerall Field.
- He was playing blackjack with money he stole from his parents. After his arrest, investigators said, he confessed that he bludgeoned, tried to suffocate and later stabbed his parents.
Description[edit edit source]
Blackjack BJ-1 is a Medium-class 'Mech in Battletech. Description edit edit source. The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice.
Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch.
Loadouts[edit edit source]
- Optimized Stock Loadout: With fully half your firepower sharing the left torso with three ammo bins, moving the ammo out of the torso and into the arms or legs should be a priority. Stock firepower is very good, especially at close range, but runs extremely hot; removing the Machine Guns and their ammo allows swapping the PPC for an AC/5 + 1 ammo bin to tame the massive heat output of the stock weaponry. One ton of SRM ammo is likely more than enough for a single SRM6, so the second ton is completely unnecessary and can be replaced with an additional heatsink or extra armor (moving the remaining bin to an arm or leg is recommended).
- The Battlemaster has the highest max tonnage (health and armor) and highest weight capacity of the 'fast' Assault 'Mechs, barring the Cyclopses and fast Banshees, which require specialized builds. In an Assault lance, the higher speed makes the Battlemaster better able to rush into close range to deploy short-range weapons and melee attacks. While it has the same speed and payload as the Orion with lower initiative, the Battlemaster's very Energy-heavy hardpoint arrangement makes it easier to pack heavier armor yet still carry superior firepower, due to Energy weapons' lighter general weight (the ubiquitous Medium Laser is a standout here); while the Battlemaster's higher durability gives it notably better survivability against very heavy-tonnage, high-firepower opposition. Jump Jets are useful for this role, but will cut into tonnage for weapons or heatsinks.
- Making use of the Ballistic hardpoints (and the Missile as well, to a lesser degree) is an option to reduce heat or increase range, but their higher absolute weight will cut into either firepower, armor, or heatsinks; an Orion may be strictly superior in these cases depending on your specific weapon, armor, and heatsink choices. If you don't specifically want the Battlemaster or Orion's speed, a slower Assault with higher weight capacity is probably a better choice.
- One of the most practical campaign-builds is to use the Battlemaster as a 'Brickwall', replacing the PPC and SRM with more armor and Jump Jets. 7 Medium Lasers is more than sufficient for a close range brawler, and it can easily hold the attention of an enemy lance while its Lance mates focus on doing the actual damage.
- Given that most Battlemaster builds will be very heavy on Energy weapons but its weight capacity may restrict how many heatsinks it can carry, Double Heat Sinks and/or Heat Exchangers will be a huge benefit to the Battlemaster's sustained damage output.
- The 85 ton BLR-1G has 22.13 tons available at full armor for weapons, heatsinks and jump jets. This is similiar to the Victor VTR-9B and Zeus ZEU-6S, both have 23.38 tons available with full armor. This means that with its limited available tonnage, the BLR-1G is best suited to close range combat while avoiding heavier long range weapons in order to maximum its damage output.
Strategy[edit edit source]
- 'Versatile and powerful, the BattleMaster 1G is one of the best known BattleMechs in existence. Normally mounting a varied array of Energy weapons, the BattleMaster can engage enemies at any range and packs a powerful punch.'
- Use evasion and defensive skills to reduce damage. Master Tactician can also be useful with this mech. Use your accurate lasers to incapacitate enemies by called shots. Hit defense gyro and cockpit mod are also very useful. This mech is very powerful in campaign and you get at least 2 chances to get it from story missions. It is strongly advised To try to get the whole mech by shooting its head the first chance you get. Later when you get King Crab and other >85t mechs, you can use this mech as a heavy scout.
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Blackjack Sarna
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'Blackjack | |
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Production information | |
Manufacturer | General Motors, Ceres Metals Industries |
Production Year | 2757[1][2] |
Model | BJ-1 |
Class | Medium |
Cost | 3,147,225 C-bills |
Technical specifications | |
Mech type | Inner SphereBattleMech |
Mass | 45 tons |
Chassis | GM BJ-I |
Armor | Durallex Medium |
Engine | GM 180 |
Communications System | Dalban Micronics |
Targeting Tracking System | Dalban AQ |
Heat Sinks | 11 |
Speed | 64.8 km/h |
Jump Jets | Whitworth Jetlift |
Armament |
|
BV (1.0) | 795[3] |
BV (2.0) | 949[4] |
- 3Variants
Description[edit]
The Blackjack was designed by General Motors in the decades before the fall of the Star League, as seditious revolutionaries began popping up while the League's authority was eroding, mainly in the Periphery. In 2757, to combat the increasing threats of the separatists, the League contracted for a medium BattleMech to be built with anti-insurgency and fire-support capabilities. General Motors' original prototype was equipped with a large fusion engine supplying increased speed and endurance and flamer weapons, but these were eventually replaced with more reliable autocannons and a smaller engine supported by Jump Jets. The final production model met all of the production requirements and by all accounts was destined to be regarded as a good, reliable 'Mech.[5][6]
General Motors was blindsided by the bad press the Blackjack received upon its introduction. Chief among its critics was the charge that the StarGuard II armor was brittle and tended to fall off, and that its footpads were too narrow and made it susceptible to falling. None of these claims were ever substantiated, but the damage was already done. The Blackjack quickly fell out of favor and only spent a few years in service to the Star League. It wasn't long before production was halted altogether and those still in service were either given to Terran Hegemony militia units or sold off to the Member States. When the Star League was eventually dissolved and the Succession Wars began, few shed a tear as the Blackjack production line on Kathil was destroyed in 2796.[5][6][7]
While all the Successor States had Blackjacks the majority ended up with the Capellan Confederation and Federated Suns, and all but the Suns largely abandoned the design based on its reputation. Tinkering with the 'Mech, Davion techs soon discovered that the reputed claims about the Blackjack's flaws were without foundation, although it was still largely relegated to the March Militias. It wouldn't be until 3022 that the myth received its first mortal wound on Xhosa VII. In battle for control of the planet the infamous Tai-iMercer Ravannion attempted to test his 'Horde' tactic against the local Davion garrison. Led by New Avalon Institute of Science cadet Michael Ubodo, the garrison's Blackjacks took the brunt of the Kuritan attack, destroying wave after wave of light 'Mechs attempting to overwhelm their position, and earned great honor for their successful defense.[5][6][7]
In the aftermath of the battle other Davion units began to take renewed notice of the Blackjack, and even Hanse Davion was sufficiently impressed with their performance on Xhosa VII to commission new variants be built. For their part the Confederation continued to treat the design with utter contempt, although the breakaway nation of St. Ives Compact couldn't afford to be as discerning and adopted the Blackjack, experimenting with new variants of their own. These efforts culminated with the introduction of the BJ-2, built by Davion techs using newly-recovered lostech, which was first a refit kit before limited production restarted at General Motor's Kathil plant in 3054. Further variants would continue to be produced by both St. Ives and the Federated Suns, and eventually a new OmniMech version of the Blackjack was completed in 3058.[7][8]
Weapons and Equipment[edit]
The Blackjack carries a 40mm Whirlwind-L Autocannons in either arm for long range, direct fire support. While these autocannons provide excellent reach and were sufficient for combating mostly non-'Mech insurgents, they lacked the firepower to deal with well-armored targets. Both weapons are fed from a single ton of ammo located within the center torso. For close combat, the Blackjack has four Intek Medium Lasers, one in each arm and both the left and right sides of the torso. These lasers, when combined with its maneuverability, make the 'Mech very dangerous and an entire lance or company of Blackjacks can lay down impressive firepower.[5][6]
Two Whitworth Jetlift Jump Jets in either leg give the Blackjack a jumping distance of 120 meters. These were added late in the design's development, compensation for using the GM 180 fusion engine which was smaller than in the original. Eight and a half tons of armor protect the Blackjack while eleven heat sinks keep it cool during combat.[5][6]
Variants[edit]
- BJ-1X
- Early Blackjack prototype differed from the production model significantly. It was armed with twin GM Flashpoint flamers and additional heat sinks in place of each autocannon, and was powered by a VOX 225 power plant allowing it for greater speed than the later models, but lacked the Jump Jet.[5][6]
- BJ-1DB
- The 1DB Blackjack is a Federated Suns variant intended to increase the 'Mech's lethality. Introduced in 3022 after the BJ-1's success on Xhosha VII, one ton of armor plus the arm-mounted autocannons and torso-mounted lasers[9] were replaced with two Large Lasers and six extra heat sinks added to the design to handle the extra heat load.[6] BV (1.0) = 881[3], BV (2.0) = 1,015[10]
- BJ-1DC
- The 1DC Blackjack is another variant inspired by the Xhosha VII battle and was introduced a year after the similar 1DB. Rather than replace the arm-mounted weapons the 1DC sacrifices the 'Mech's jumping ability in order to add two Small Lasers and an additional heat sink to deal with the extra heat load. BV (1.0) = 718[3], BV (2.0) = 917[11]
- BJ-2
- The BJ-2 was introduced in 3052 by the Federated Suns as the new production model of the Blackjack, based on earlier experimental designs. It upgrades the 'Mech with two Diverse Optics Sunbeam ER Large Lasers in place of the autocannons and removes the medium lasers for four Hovertec Streak SRM-2 launchers, two each in the left and right sides of the torso. One ton of ammo for the launchers is kept in the left torso while the standard heat sinks were upgraded to double heat sinks.[7] Note that the BJ-2 was errata'd to use double heat sinks by FASA Corporation after its release BV (1.0) = 858[3], BV (2.0) = 1,148
- BJ-2r
- Introduced in the Dark Age this Blackjack variant replaces the weaponry of the BJ-2 with a Large Re-Engineered Laser in each arm, backed up by a single medium laser. It can jump 120 meters at a time, and uses eleven double heat sinks. BV (2.0) = 1,076[12]
- BJ-3
- Built in 3042 by the Capellan Confederation on St. Ives based on the experimental BJ-3X, created during the Fourth Succession War, this 'Mech was probably the first in decades if not centuries to feature Double Heat Sinks, a revolutionary re-discovered technology. It is implied[13] that the heat sinks were actually stolen from the Federated Suns and Lyran Commonwealth, but in any case the BJ-3 was the first regular variant to employ them again as part of its standard loadout (as opposed to field refits or ancient Star League era 'Mechs). The superior heat dissipation allowed the 'Mech to be equipped with two Ceres Arms Smasher PPCs and four Medium Lasers. The majority of the BJ-3 models were turned over to the Federated Suns by the St. Ives Compact after the Fourth Succession War, following that state's secession from the Confederation during the war,[14] but production continued domestically within the St. Ives Compact, predominantly but not exclusively for St. Ives Compact forces, afterwards.[7] BV (1.0) = 1,099, BV (2.0) = 1,271[15][16] (The dates and ancillary data from the MUL establish that the BJ-3 featuring the Fourth Succession War Scenarios: Volume 1 was actually the BJ-3X; this would also have been the one to receive the stolen prototype Double Heat Sinks.)
- BJ-3X
- The prototype version of the production model BJ-3, it differs only by mounting three Prototype Double Heat Sinks plus seven engine-mounted standard heat sinks.[6]
- BJ-4
- Many Blackjacks in the Federated Suns were upgraded to this model during the FedCom Civil War. A half-ton of armor is removed, though it is upgraded to Light Ferro-Fibrous, resulting in almost the same amount of armor protection. All the weapons of the BJ-2 were stripped out and a Light Fusion Engine was included to free up additional mass. Each arm mounts a Light Autocannon/5 and an ER Medium Laser, while two tons of CASE-protected ammo in each torso allow the BJ-4 to make use of special munitions. A Targeting Computer makes all the weapons more accurate.[7] BV (1.0) = ??, BV (2.0) = 1,063[17]
- BJ-5
- Introduced in 3107 this variant carries four Light PPCs and two Light AC/2s to extend the Blackjack's engagement range. To make room for this, the 'Mech uses Endo Steel chassis, Light Engine, and Light Ferro-Fibrous armor.[18] A single ton of autocannon ammunition is stored in a CASE II protected bay. BV (2.0) = 1,165[19]
Apocryphal Variants[edit]
Apocryphal Content Starts
The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.
From MechWarrior Online:
- BJ-A 'Arrow'
- MechWarrior Online's apocryphal version of Michael Ubodo's Arrow is armed with a trio of Machine Guns in each arm supplied with two tons of ammo, supported by a Medium Laser in side torso and a Large Pulse Laser mounted in the center torso. Mounting a 235 standard engine, its variation of the Arrow is clad in Ferro-Fibrous armor on an Endo Steel frame, carrying eleven Double Heat Sinks and just two Jump Jets.[20]
Related OmniMechs[edit]
- Blackjack - This OmniMech version of the venerable Blackjack debuted around 3058.[8]
Design Quirks[edit]
The Blackjack has the following Design Quirk:[21]
- Bad Reputation (prior to Clan Invasion Era)
Notes[edit]
- Confirmation of the agents responsible for the destruction of the LAW facility in 3070 was made by one of the BattleTech Line Developers on the official Catalyst Game Labs forum:
“ | [dev-level errata] BJ-1 Blackjack, p. 128 Variants, 2nd paragraph:change the following sentence pertaining to the BJ-1DB: 'This necessitated the removal of the arm-mounted medium lasers...' to 'This necessitated the removal of the torso-mounted medium lasers...' | ” |
- — jymset, Freelance Writer, on 12 April 2016confirmed by Moderator Xotl on 14 April 2016
- In German products the unit's proper name was translated to Totschläger, which is the common German expression for a baton (aka as Blackjack in american english). The model code was accordingly changed to TG-1.
Gallery[edit]
Original BJ-1 Blackjack from TRO:3025
BJ-2 Blackjack from TRO:3050
BJ-2 Blackjack from TRO:3050 Upgrade
Blackjack in colors of Capellan Hussars from Camo Specs
BJ-3 Blackjack from BattlePack: Fourth Succession War
BJ-1 Blackjack in battle from CCG
BJ-2 Blackjack in combat from CCG
BJ-3 Blackjack in combat from CCG
References[edit]
Blackjack Sarna Anti-itch
- ↑Record Sheets: 3039, 2nd Ed., p. 48
- ↑MUL online date for the Blackjack (BattleMech)
- ↑ 3.03.13.23.3Combat Operations, p. 126
- ↑Record Sheets: 3039, p. 110
- ↑ 5.05.15.25.35.45.5Technical Readout: 3025 Revised, p. 46-47
- ↑ 6.06.16.26.36.46.56.66.7Technical Readout: 3039, p. 128-129
- ↑ 7.07.17.27.37.47.5Technical Readout: 3050 Upgrade, p. 46-47
- ↑ 8.08.1Technical Readout: 3058, p. 88
- ↑Errata report by user jymset that was confirmed by the moderator Xotl
- ↑Record Sheets: 3039, p. 111
- ↑Record Sheets: 3039, p. 112
- ↑Record Sheets: 3145 New Tech, New Upgrades, p. 111
- ↑'Proprietary'
- ↑Battlepack: Fourth Succession War, p. 37 - New 'Mechs - BJ-3 Blackjack
- ↑Record Sheets: 3039, p. 113
- ↑Objective Raids, p.148
- ↑Master Unit List: Battle Values, p. 73
- ↑Recognition Guide: ilClan, vol. 4, p. 13
- ↑Recognition Guide: ilClan, Vol. 4, p. 20
- ↑MechWarrior Online - 'The Arrow Hero Mech now available'
- ↑BattleMech Manual, p. 90 Design Quirk Table - Blackjack Entry
Bibliography[edit]
- MechWarrior OnlineThe Arrow Hero Mech now available
- 'Proprietary' (short story)